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Text File  |  1999-02-24  |  8.9 KB  |  271 lines

  1. // ===========================================================================
  2. // HC Headquarters Dialogs
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // computer sounds
  8. cachesound "dialog/computer/entersim.WAV"
  9. cachesound "dialog/computer/simbegin.WAV"
  10. cachesound "dialog/computer/simcomp.WAV"
  11. cachesound "dialog/computer/simabort.WAV"
  12. cachesound "dialog/computer/missmix.WAV"
  13. cachesound "dialog/computer/hitmix.WAV"
  14. cachesound "dialog/computer/hiscore.WAV"
  15. // jc sounds
  16. cachesound "dialog/basehq/jc/stink.WAV"
  17. cachesound "dialog/basehq/jc/laidegg.WAV"
  18. cachesound "dialog/basehq/jc/lowscr.WAV"
  19. cachesound "dialog/basehq/jc/usuck.WAV"
  20. cachesound "dialog/basehq/jc/feelok.WAV"
  21. cachesound "dialog/basehq/jc/grtshot.WAV"
  22. cachesound "dialog/basehq/jc/badass.WAV"
  23. cachesound "dialog/basehq/jc/notbad.WAV"
  24. cachesound "dialog/basehq/jc/hissed.WAV"
  25. cachesound "dialog/basehq/jc/trnwheel.WAV"
  26. cachesound "dialog/basehq/jc/tghts.WAV"
  27. cachesound "dialog/basehq/jc/garrett.WAV"
  28. cachesound "dialog/basehq/jc/better.WAV"
  29. cachesound "dialog/basehq/jc/ouch.WAV"
  30. cachesound "dialog/basehq/jc/trigbrkn.WAV"
  31. //cachesound "dialog/basehq/jc/smokin.wav"
  32. // blade sounds
  33. //cachesound "dialog/basehq/blade/hotstuff.wav"
  34. //cachesound "dialog/basehq/blade/keyking.wav"
  35. //cachesound "dialog/basehq/blade/buddy.wav"
  36. //cachesound "dialog/basehq/blade/chump.wav"
  37. //cachesound "dialog/basehq/blade/bigboy.wav"
  38. //cachesound "dialog/basehq/blade/usuck.wav"
  39. //cachesound "dialog/basehq/blade/biteme.wav"
  40. //cachesound "dialog/basehq/blade/throttle.wav"
  41. //cachesound "dialog/basehq/blade/bigtalk.wav"
  42. //cachesound "dialog/basehq/blade/betterjc.wav"
  43. //cachesound "dialog/basehq/blade/pound.wav"
  44. //cachesound "dialog/basehq/blade/bringon.wav"
  45. end
  46.  
  47. // ------------------------------------------
  48. // Computer dialog
  49. // ------------------------------------------
  50. comp_enter_sim:
  51.  // Computer says "Enter Simulation" - 
  52.  dialog "i_computer" "Enter Simulation." "dialog/computer/entersim.WAV"
  53.  waitForSound "dialog/computer/entersim.WAV" .1
  54. end
  55.  
  56. comp_sim_begin:
  57.  // Computer says "Simulation Activated in 3 2 1" - 
  58.  dialog "i_computer" "Simulation Activated in 3 2 1" "dialog/computer/simbegin.WAV"
  59.  waitForSound "dialog/computer/simbegin.WAV" .1
  60. end
  61.  
  62. comp_sim_comp:
  63.  // Computer says "Simulation Complete, Please Exit." - 
  64.  dialog "i_computer" "Simulation Complete, Please Exit." "dialog/computer/simcomp.WAV"
  65.  waitForSound "dialog/computer/simcomp.WAV" .1
  66. end
  67.  
  68. comp_sim_abort:
  69.  // Computer says "Simulation Aborted, Please Exit." - 
  70.  dialog "i_computer" "Simulation Aborted, Please Exit." "dialog/computer/simabort.WAV"
  71.  waitForSound "dialog/computer/simcomp.WAV" .1
  72. end
  73.  
  74. comp_miss:
  75.  // Computer says "Miss" - 
  76.  dialog "i_computer" "Miss" "dialog/computer/missmix.WAV"
  77.  waitForSound "dialog/computer/missmix.WAV" .1
  78. end
  79.  
  80. comp_hit:
  81.  // Computer says "Hit" - 
  82.  dialog "i_computer" "Hit" "dialog/computer/hitmix.WAV"
  83.  waitForSound "dialog/computer/hitmix.WAV" .1
  84. end
  85.  
  86. comp_hiscore:
  87.  // Computer says "High Score" - 
  88.  dialog "i_computer" "High Score" "dialog/computer/hiscore.WAV"
  89.  waitForSound "dialog/computer/hiscore.WAV" .1
  90. end
  91.  
  92.  
  93.  
  94. // ------------------------------------------
  95. // JC dialog
  96. // ------------------------------------------
  97. jc_stinking:
  98.  // JC says "Blade's stinking up the place!" - 
  99.  dialog "i_jc" "Blade's stinking up the place!" "dialog/basehq/jc/stink.WAV"
  100.  waitForSound "dialog/basehq/jc/stink.WAV" .1
  101. end
  102.  
  103. jc_egg:
  104.  // JC says "Blade just laid an egg!" - 
  105.  dialog "i_jc" "Blade just laid an egg!" "dialog/basehq/jc/laidegg.WAV"
  106.  waitForSound "dialog/basehq/jc/laidegg.WAV" .1
  107. end
  108.  
  109. jc_lowest:
  110.  // JC says "Blade just posted the lowest score ever!" - 
  111.  dialog "i_jc" "Blade just posted the lowest score ever!" "dialog/basehq/jc/lowscr.WAV"
  112.  waitForSound "dialog/basehq/jc/lowscr.WAV" .1
  113. end
  114.  
  115. jc_u_suck:
  116.  // JC says "Hey Blade! You suck!" - 
  117.  dialog "i_jc" "Hey Blade! You suck!" "dialog/basehq/jc/usuck.WAV"
  118.  waitForSound "dialog/basehq/jc/usuck.WAV" .1
  119. end
  120.  
  121. jc_alright:
  122.  // JC says "Hey Blade, You feeling alright?" - 
  123.  dialog "i_jc" "Hey Blade, You feeling alright?" "dialog/basehq/jc/feelok.WAV"
  124.  waitForSound "dialog/basehq/jc/feelok.WAV" .1
  125. end
  126.  
  127. jc_great_shot:
  128.  // JC says "Whao, GREAT shot!" - 
  129.  dialog "i_jc" "Whao, GREAT shot!" "dialog/basehq/jc/grtshot.WAV"
  130.  waitForSound "dialog/basehq/jc/grtshot.WAV" .1
  131. end
  132.  
  133. jc_bad_ass:
  134.  // JC says "Boss you're one bad-ass mother!" - 
  135.  dialog "i_jc" "Boss you're one bad-ass mother!" "dialog/basehq/jc/badass.WAV"
  136.  waitForSound "dialog/basehq/jc/badass.WAV" .1
  137. end
  138.  
  139. jc_not_bad:
  140.  // JC says "Not bad Blade!" - 
  141.  dialog "i_jc" "Not bad Blade!" "dialog/basehq/jc/notbad.WAV"
  142.  waitForSound "dialog/basehq/jc/notbad.WAV" .1
  143. end
  144.  
  145. jc_missed:
  146.  // JC says "Missed it!  Ha, Ha!" - 
  147.  dialog "i_jc" "Missed it!  Ha, Ha!" "dialog/basehq/jc/hissed.WAV"
  148.  waitForSound "dialog/basehq/jc/hissed.WAV" .1
  149. end
  150.  
  151. jc_training_wheels:
  152.  // JC says "You need some training wheels there Blade?" - 
  153.  dialog "i_jc" "You need some training wheels there Blade?" "dialog/basehq/jc/trnwheel.WAV"
  154.  waitForSound "dialog/basehq/jc/trnwheel.WAV" .1
  155. end
  156.  
  157. jc_who_taught:
  158.  // JC says "Who taught you how to shoot?" - 
  159.  dialog "i_jc" "Who taught you how to shoot?" "dialog/basehq/jc/tghts.WAV"
  160.  waitForSound "dialog/basehq/jc/tghts.WAV" .1
  161. end
  162.  
  163. jc_garrett:
  164.  // JC says "Garrett would be turning over in his grave if he saw this!" - 
  165.  dialog "i_jc" "Garrett would be turning over in his grave if he saw this!" "dialog/basehq/jc/garrett.WAV"
  166.  waitForSound "dialog/basehq/jc/garrett.WAV" .1
  167. end
  168.  
  169. jc_im_better:
  170.  // JC says "Hey, not bad. I'm still better!" - 
  171.  dialog "i_jc" "Hey, not bad. I'm still better!" "dialog/basehq/jc/better.WAV"
  172.  waitForSound "dialog/basehq/jc/better.WAV" .1
  173. end
  174.  
  175. jc_ouch:
  176.  // JC says "Ouch!  That hurt!" - 
  177.  dialog "i_jc" "Ouch!  That hurt!" "dialog/basehq/jc/ouch.WAV"
  178.  waitForSound "dialog/basehq/jc/ouch.WAV" .1
  179. end
  180.  
  181. jc_finger_broken:
  182.  // JC says "Trigger finger broken there Blade?" - 
  183.  dialog "i_jc" "Trigger finger broken there Blade?" "dialog/basehq/jc/trigbrkn.WAV"
  184.  waitForSound "dialog/basehq/jc/trigbrkn.WAV" .1
  185. end
  186.  
  187. jc_smokin!:
  188.  // JC says "SMOKIN'!" - 
  189.  dialog "i_jc" "SMOKIN'!" "dialog/basehq/jc/smokin.wav"
  190.  waitForSound "dialog/basehq/jc/smokin.wav" .1
  191. end
  192.  
  193. // ------------------------------------------
  194. // Blade dialog
  195. // ------------------------------------------
  196. blade_such_hot:
  197.  // Blade says "Oh yeah JC! You think you're such hot stuff, huh!" - 
  198.  dialog "i_blade" "Oh yeah JC! You think you're such hot stuff, huh!" "dialog/basehq/blade/hotstuff.wav"
  199.  waitForSound "dialog/basehq/blade/hotstuff.wav" .1
  200. end
  201.  
  202. blade_keyboard_king:
  203.  // Blade says "Come and show me how it's done Oh keyboard king." - 
  204.  dialog "i_blade" "Come and show me how it's done Oh keyboard king." "dialog/basehq/blade/keyking.wav"
  205.  waitForSound "dialog/basehq/blade/keyking.wav" .1
  206. end
  207.  
  208. blade_little_buddy:
  209.  // Blade says "Beat that little buddy!" - 
  210.  dialog "i_blade" "Beat that little buddy!" "dialog/basehq/blade/buddy.wav"
  211.  waitForSound "dialog/basehq/blade/buddy.wav" .1
  212. end
  213.  
  214. blade_beat_chump:
  215.  // Blade says "Beat that Chump!" - 
  216.  dialog "i_blade" "Beat that Chump!" "dialog/basehq/blade/chump.wav"
  217.  waitForSound "dialog/basehq/blade/chump.wav" .1
  218. end
  219.  
  220. blade_big_boys:
  221.  // Blade says "Come play with the big boys now JC!" - 
  222.  dialog "i_blade" "Come play with the big boys now JC!" "dialog/basehq/blade/bigboy.wav"
  223.  waitForSound "dialog/basehq/blade/bigboy.wav" .1
  224. end
  225.  
  226. blade_jc_u_suck:
  227.  // Blade says "JC you SUCK!" - 
  228.  dialog "i_blade" "JC you SUCK!" "dialog/basehq/blade/usuck.wav"
  229.  waitForSound "dialog/basehq/blade/usuck.wav" .1
  230. end
  231.  
  232. blade_bite_me:
  233.  // Blade says "Bite me JC!" - 
  234.  dialog "i_blade" "Bite me JC!" "dialog/basehq/blade/biteme.wav"
  235.  waitForSound "dialog/basehq/blade/biteme.wav" .1
  236. end
  237.  
  238. blade_throttle:
  239.  // Blade says "If you were here JC, I'd throttle you!" - 
  240.  dialog "i_blade" "If you were here JC, I'd throttle you!" "dialog/basehq/blade/throttle.wav"
  241.  waitForSound "dialog/basehq/blade/throttle.wav" .1
  242. end
  243.  
  244. blade_big_talk:
  245.  // Blade says "Big talk JC!" - 
  246.  dialog "i_blade" "Big talk JC!" "dialog/basehq/blade/bigtalk.wav"
  247.  waitForSound "dialog/basehq/blade/bigtalk.wav" .1
  248. end
  249.  
  250. blade_do_better:
  251.  // Blade says "Let's see you do better JC!" - 
  252.  dialog "i_blade" "Let's see you do better JC!" "dialog/basehq/blade/betterjc.wav"
  253.  waitForSound "dialog/basehq/blade/betterjc.wav" .1
  254. end
  255.  
  256. blade_into_ground:
  257.  // Blade says "I'll pound you into the ground JC!" - 
  258.  dialog "i_blade" "I'll pound you into the ground JC!" "dialog/basehq/blade/pound.wav"
  259.  waitForSound "dialog/basehq/blade/pound.wav" .1
  260. end
  261.  
  262. blade_bring_it_on:
  263.  // Blade says "Bring it on!" - 
  264.  dialog "i_blade" "Bring it on!" "dialog/basehq/blade/bringon.wav"
  265.  waitForSound "dialog/basehq/blade/bringon.wav" .1
  266. end
  267.  
  268. // ------------------------------------------
  269. // End of Dialog File
  270. // ------------------------------------------
  271.