home *** CD-ROM | disk | FTP | other *** search
- // ===========================================================================
- // HC Headquarters Dialogs
- // ===========================================================================
- //
-
- precache:
- // computer sounds
- cachesound "dialog/computer/entersim.WAV"
- cachesound "dialog/computer/simbegin.WAV"
- cachesound "dialog/computer/simcomp.WAV"
- cachesound "dialog/computer/simabort.WAV"
- cachesound "dialog/computer/missmix.WAV"
- cachesound "dialog/computer/hitmix.WAV"
- cachesound "dialog/computer/hiscore.WAV"
- // jc sounds
- cachesound "dialog/basehq/jc/stink.WAV"
- cachesound "dialog/basehq/jc/laidegg.WAV"
- cachesound "dialog/basehq/jc/lowscr.WAV"
- cachesound "dialog/basehq/jc/usuck.WAV"
- cachesound "dialog/basehq/jc/feelok.WAV"
- cachesound "dialog/basehq/jc/grtshot.WAV"
- cachesound "dialog/basehq/jc/badass.WAV"
- cachesound "dialog/basehq/jc/notbad.WAV"
- cachesound "dialog/basehq/jc/hissed.WAV"
- cachesound "dialog/basehq/jc/trnwheel.WAV"
- cachesound "dialog/basehq/jc/tghts.WAV"
- cachesound "dialog/basehq/jc/garrett.WAV"
- cachesound "dialog/basehq/jc/better.WAV"
- cachesound "dialog/basehq/jc/ouch.WAV"
- cachesound "dialog/basehq/jc/trigbrkn.WAV"
- //cachesound "dialog/basehq/jc/smokin.wav"
- // blade sounds
- //cachesound "dialog/basehq/blade/hotstuff.wav"
- //cachesound "dialog/basehq/blade/keyking.wav"
- //cachesound "dialog/basehq/blade/buddy.wav"
- //cachesound "dialog/basehq/blade/chump.wav"
- //cachesound "dialog/basehq/blade/bigboy.wav"
- //cachesound "dialog/basehq/blade/usuck.wav"
- //cachesound "dialog/basehq/blade/biteme.wav"
- //cachesound "dialog/basehq/blade/throttle.wav"
- //cachesound "dialog/basehq/blade/bigtalk.wav"
- //cachesound "dialog/basehq/blade/betterjc.wav"
- //cachesound "dialog/basehq/blade/pound.wav"
- //cachesound "dialog/basehq/blade/bringon.wav"
- end
-
- // ------------------------------------------
- // Computer dialog
- // ------------------------------------------
- comp_enter_sim:
- // Computer says "Enter Simulation" -
- dialog "i_computer" "Enter Simulation." "dialog/computer/entersim.WAV"
- waitForSound "dialog/computer/entersim.WAV" .1
- end
-
- comp_sim_begin:
- // Computer says "Simulation Activated in 3 2 1" -
- dialog "i_computer" "Simulation Activated in 3 2 1" "dialog/computer/simbegin.WAV"
- waitForSound "dialog/computer/simbegin.WAV" .1
- end
-
- comp_sim_comp:
- // Computer says "Simulation Complete, Please Exit." -
- dialog "i_computer" "Simulation Complete, Please Exit." "dialog/computer/simcomp.WAV"
- waitForSound "dialog/computer/simcomp.WAV" .1
- end
-
- comp_sim_abort:
- // Computer says "Simulation Aborted, Please Exit." -
- dialog "i_computer" "Simulation Aborted, Please Exit." "dialog/computer/simabort.WAV"
- waitForSound "dialog/computer/simcomp.WAV" .1
- end
-
- comp_miss:
- // Computer says "Miss" -
- dialog "i_computer" "Miss" "dialog/computer/missmix.WAV"
- waitForSound "dialog/computer/missmix.WAV" .1
- end
-
- comp_hit:
- // Computer says "Hit" -
- dialog "i_computer" "Hit" "dialog/computer/hitmix.WAV"
- waitForSound "dialog/computer/hitmix.WAV" .1
- end
-
- comp_hiscore:
- // Computer says "High Score" -
- dialog "i_computer" "High Score" "dialog/computer/hiscore.WAV"
- waitForSound "dialog/computer/hiscore.WAV" .1
- end
-
-
-
- // ------------------------------------------
- // JC dialog
- // ------------------------------------------
- jc_stinking:
- // JC says "Blade's stinking up the place!" -
- dialog "i_jc" "Blade's stinking up the place!" "dialog/basehq/jc/stink.WAV"
- waitForSound "dialog/basehq/jc/stink.WAV" .1
- end
-
- jc_egg:
- // JC says "Blade just laid an egg!" -
- dialog "i_jc" "Blade just laid an egg!" "dialog/basehq/jc/laidegg.WAV"
- waitForSound "dialog/basehq/jc/laidegg.WAV" .1
- end
-
- jc_lowest:
- // JC says "Blade just posted the lowest score ever!" -
- dialog "i_jc" "Blade just posted the lowest score ever!" "dialog/basehq/jc/lowscr.WAV"
- waitForSound "dialog/basehq/jc/lowscr.WAV" .1
- end
-
- jc_u_suck:
- // JC says "Hey Blade! You suck!" -
- dialog "i_jc" "Hey Blade! You suck!" "dialog/basehq/jc/usuck.WAV"
- waitForSound "dialog/basehq/jc/usuck.WAV" .1
- end
-
- jc_alright:
- // JC says "Hey Blade, You feeling alright?" -
- dialog "i_jc" "Hey Blade, You feeling alright?" "dialog/basehq/jc/feelok.WAV"
- waitForSound "dialog/basehq/jc/feelok.WAV" .1
- end
-
- jc_great_shot:
- // JC says "Whao, GREAT shot!" -
- dialog "i_jc" "Whao, GREAT shot!" "dialog/basehq/jc/grtshot.WAV"
- waitForSound "dialog/basehq/jc/grtshot.WAV" .1
- end
-
- jc_bad_ass:
- // JC says "Boss you're one bad-ass mother!" -
- dialog "i_jc" "Boss you're one bad-ass mother!" "dialog/basehq/jc/badass.WAV"
- waitForSound "dialog/basehq/jc/badass.WAV" .1
- end
-
- jc_not_bad:
- // JC says "Not bad Blade!" -
- dialog "i_jc" "Not bad Blade!" "dialog/basehq/jc/notbad.WAV"
- waitForSound "dialog/basehq/jc/notbad.WAV" .1
- end
-
- jc_missed:
- // JC says "Missed it! Ha, Ha!" -
- dialog "i_jc" "Missed it! Ha, Ha!" "dialog/basehq/jc/hissed.WAV"
- waitForSound "dialog/basehq/jc/hissed.WAV" .1
- end
-
- jc_training_wheels:
- // JC says "You need some training wheels there Blade?" -
- dialog "i_jc" "You need some training wheels there Blade?" "dialog/basehq/jc/trnwheel.WAV"
- waitForSound "dialog/basehq/jc/trnwheel.WAV" .1
- end
-
- jc_who_taught:
- // JC says "Who taught you how to shoot?" -
- dialog "i_jc" "Who taught you how to shoot?" "dialog/basehq/jc/tghts.WAV"
- waitForSound "dialog/basehq/jc/tghts.WAV" .1
- end
-
- jc_garrett:
- // JC says "Garrett would be turning over in his grave if he saw this!" -
- dialog "i_jc" "Garrett would be turning over in his grave if he saw this!" "dialog/basehq/jc/garrett.WAV"
- waitForSound "dialog/basehq/jc/garrett.WAV" .1
- end
-
- jc_im_better:
- // JC says "Hey, not bad. I'm still better!" -
- dialog "i_jc" "Hey, not bad. I'm still better!" "dialog/basehq/jc/better.WAV"
- waitForSound "dialog/basehq/jc/better.WAV" .1
- end
-
- jc_ouch:
- // JC says "Ouch! That hurt!" -
- dialog "i_jc" "Ouch! That hurt!" "dialog/basehq/jc/ouch.WAV"
- waitForSound "dialog/basehq/jc/ouch.WAV" .1
- end
-
- jc_finger_broken:
- // JC says "Trigger finger broken there Blade?" -
- dialog "i_jc" "Trigger finger broken there Blade?" "dialog/basehq/jc/trigbrkn.WAV"
- waitForSound "dialog/basehq/jc/trigbrkn.WAV" .1
- end
-
- jc_smokin!:
- // JC says "SMOKIN'!" -
- dialog "i_jc" "SMOKIN'!" "dialog/basehq/jc/smokin.wav"
- waitForSound "dialog/basehq/jc/smokin.wav" .1
- end
-
- // ------------------------------------------
- // Blade dialog
- // ------------------------------------------
- blade_such_hot:
- // Blade says "Oh yeah JC! You think you're such hot stuff, huh!" -
- dialog "i_blade" "Oh yeah JC! You think you're such hot stuff, huh!" "dialog/basehq/blade/hotstuff.wav"
- waitForSound "dialog/basehq/blade/hotstuff.wav" .1
- end
-
- blade_keyboard_king:
- // Blade says "Come and show me how it's done Oh keyboard king." -
- dialog "i_blade" "Come and show me how it's done Oh keyboard king." "dialog/basehq/blade/keyking.wav"
- waitForSound "dialog/basehq/blade/keyking.wav" .1
- end
-
- blade_little_buddy:
- // Blade says "Beat that little buddy!" -
- dialog "i_blade" "Beat that little buddy!" "dialog/basehq/blade/buddy.wav"
- waitForSound "dialog/basehq/blade/buddy.wav" .1
- end
-
- blade_beat_chump:
- // Blade says "Beat that Chump!" -
- dialog "i_blade" "Beat that Chump!" "dialog/basehq/blade/chump.wav"
- waitForSound "dialog/basehq/blade/chump.wav" .1
- end
-
- blade_big_boys:
- // Blade says "Come play with the big boys now JC!" -
- dialog "i_blade" "Come play with the big boys now JC!" "dialog/basehq/blade/bigboy.wav"
- waitForSound "dialog/basehq/blade/bigboy.wav" .1
- end
-
- blade_jc_u_suck:
- // Blade says "JC you SUCK!" -
- dialog "i_blade" "JC you SUCK!" "dialog/basehq/blade/usuck.wav"
- waitForSound "dialog/basehq/blade/usuck.wav" .1
- end
-
- blade_bite_me:
- // Blade says "Bite me JC!" -
- dialog "i_blade" "Bite me JC!" "dialog/basehq/blade/biteme.wav"
- waitForSound "dialog/basehq/blade/biteme.wav" .1
- end
-
- blade_throttle:
- // Blade says "If you were here JC, I'd throttle you!" -
- dialog "i_blade" "If you were here JC, I'd throttle you!" "dialog/basehq/blade/throttle.wav"
- waitForSound "dialog/basehq/blade/throttle.wav" .1
- end
-
- blade_big_talk:
- // Blade says "Big talk JC!" -
- dialog "i_blade" "Big talk JC!" "dialog/basehq/blade/bigtalk.wav"
- waitForSound "dialog/basehq/blade/bigtalk.wav" .1
- end
-
- blade_do_better:
- // Blade says "Let's see you do better JC!" -
- dialog "i_blade" "Let's see you do better JC!" "dialog/basehq/blade/betterjc.wav"
- waitForSound "dialog/basehq/blade/betterjc.wav" .1
- end
-
- blade_into_ground:
- // Blade says "I'll pound you into the ground JC!" -
- dialog "i_blade" "I'll pound you into the ground JC!" "dialog/basehq/blade/pound.wav"
- waitForSound "dialog/basehq/blade/pound.wav" .1
- end
-
- blade_bring_it_on:
- // Blade says "Bring it on!" -
- dialog "i_blade" "Bring it on!" "dialog/basehq/blade/bringon.wav"
- waitForSound "dialog/basehq/blade/bringon.wav" .1
- end
-
- // ------------------------------------------
- // End of Dialog File
- // ------------------------------------------
-